- All sections
- A - Human necessities
- A63F - Card, board or roulette games; indoor games using small moving playing bodies; video games; games not otherwise provided for
- A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
Patent holdings for IPC class A63F 13/42
Total number of patents in this class: 868
10-year publication summary
61
|
65
|
90
|
114
|
107
|
110
|
87
|
98
|
75
|
28
|
2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 |
Principal owners for this class
Owner |
All patents
|
This class
|
---|---|---|
Tencent Technology (Shenzhen) Company Limited | 12951 |
106 |
Nintendo Co., Ltd. | 3001 |
72 |
Sony Interactive Entertainment Inc. | 5162 |
70 |
STEELSERIES ApS | 321 |
65 |
NetEase (Hangzhou) Network Co., Ltd. | 437 |
50 |
Sony Interactive Entertainment LLC | 1946 |
46 |
Microsoft Technology Licensing, LLC | 51439 |
45 |
Gree, Inc. | 704 |
21 |
Supercell Oy | 302 |
13 |
Google LLC | 38759 |
12 |
Samsung Electronics Co., Ltd. | 131630 |
10 |
Kabushiki Kaisha Square Enix | 1252 |
10 |
Konami Digital Entertainment Co., Ltd. | 1833 |
10 |
LEGO A/S | 479 |
10 |
Amazon Technologies, Inc. | 24422 |
9 |
Valve Corporation | 586 |
9 |
Activision Publishing, Inc. | 701 |
8 |
DeNA Co., Ltd. | 185 |
8 |
King.com Limited | 787 |
8 |
COLOPL, Inc. | 272 |
7 |
Other owners | 279 |